I read this amazingly well written article on Kotaku scribed by Lydia Heitman. It was all about how terribly Duke Nukem was marketed, and it isn't a surprise because the project is a failure in every way. It really is the zenith of how the video game industry does not understand it's customer base at all.Stay with me!
Bethesda is stupid because they are wasting money on marketing for the already hyped up sequel to The Elder Scrolls Oblivion, Skyrim. Like all good PC master race out there I can not wait until November when this game comes out and would get a second mortgage on my house for the privilege to play it. I'm already sold. The demographic that Skyrim appeals to is me. We know the game is coming, and we will pay full price on release day.
Seeing ad's for Skyrim on sites like The Escapist is like watching an advertisement for the Next Food Network Star during an airing of the show; I'm already watching. You don't need to waste time and money getting my attention.
When Valve spent millions of dollars to air a television commercial for Portal 2 what was in the video? Was it Glados? Was it Chell? Nope! It was two adorable robots hugging. Why you may ask? Because Valve knows that people like me are already going to purchase the game no matter what they do, so they want to get my wife to buy it. They wanted to advertise to another demographic who wasn't already predisposed to having a favorable view.
Advertising a game like Duke Nukem is tough. Most people old enough to remember the original (ME!) have long outgrown the mechanics and spirit of the game. People who are younger and into FPS's are curious. The people you want to market to are the people who wouldn't normally purchase your game, but might be interested. You don't need to market sex to young men because hey; it's what they (we) will flock to like flies on stink.
If Duke Nukem was really a good game they would go after the second largest demographic in our indusrty (women over 25!!!!! Its true!!!!). Let's not also forget that the largest group who consumes video games is men over 25 and the second largest is women of the same age range. We have careers, spouses, often kids (yikes!), we have mortgages, life insurance, and real world problems. We aren't college kids or teenagers. We don't care what our parents think about games. When Duke Nukem 3D came out we were 11 to 15. Now we are in our late 20's to 40's. We don't care about digital boobs, we care about a fun escape from our normal, mundane lives. We want a mature plot, a well realized world, and a story that can make sense. That doesn't mean it can't be full of dick and fart jokes, but that won't be enough to make a successful experience.
Problem is the game is crap, so they thought they could pull a fast one on "hardcore" gamers and throw a fastball by us. When a game is actively marketed towards me (the apex of the largest consumer demographics for video games, see previous paragraph) it makes me very wary, because I know what games I like. I know what sequels are good and which are crap, I know what new IP's look awesome. I'm too savvy for box art blurbs. If you aren't marketing towards a new demographic to whom you can expand your userbase, and instead are solely focused on who should be your bread and butter it is indicative of a big ol' desperate move.
That is clearly what the king has become.....
Epic Fail.

