A game blog for grown ups (sorta).
Showing posts with label CD Projekt. Show all posts
Showing posts with label CD Projekt. Show all posts

Sunday, May 29, 2011

The Witcher 2 and Dragon Age 2 Lessons Learned Part 2

As I mentioned in a post last week-ish I didn't like the first entry in The Witcher series much at all. Despite being a premier member of the PC Master Race, the controls were a little too unintuitive for me (pains me to say that). The writing was also unbearably awful. The game felt like a parody of itself except it wasn't funny. The entire 5 hours I played of it all I could think of was the All My Circuits Futurama where they kept saying "I have...... AMNESIA!"

So the Witcher 2 hit me totally out of left field. So far I am absolutely blown away, and it's awesomeness really makes me sad about how terrible Dragon Age 2 is in comparison. Not to say that w2 is perfect (far from it), but it is pretty damn amazing.

First off the graphics are unbelievably amazing; probably the best this console generation. The bloom effects, the textures, and even on low graphics settings the game looks fantastic. I have the game running on high settings on my mid-range desktop as ultra makes my GPU cry for mercy. Seriously though, how does a barely not indie developer like CD Projekt with much more limited resources then BioWare put out a game that looks THIS much better then Dragon Age 2? Lets take a look at some screenshots I took side by side.


It really is night and day.

Honestly what is BioWare's excuse? One can assume it's development costs i.e. money. Okay, enough BioWare and Da2 bashing, I did that enough last time!

Anyways like Da2 the writing is also very good. Of course the less experienced, Polish developer has a much different style than the very experienced Canadian developer, but The Witcher 2's writing sucked me right in to it's fantasy world. Despite thinking that the first Witcher was written terribly they clearly, in my pretentious opinion, have really honed in on their plot arcs, dialogue, and character development.

The attention to detail in the Witcher 2 really helps the world come alive. Whether it's the background chatter in the local village, the beautiful bloom effects of the sunlight coming through the trees that are gently billowing in the breeze, the amazingly detailed monsters, or just that one cool, weird carved face you see once of the beaten track in the forest, the game world really feels alive.

So far the Witcher 2 has been showing me what it's like to be in it's universe, it hasn't been telling me.


Although flawed, I am really enjoying the action and combat elements of The Witcher 2. One of the biggest complaints I've found is the inability to drink potions during combat. While I would probably prefer the ability to do so, it really makes sense in the game world and for the character to drink potions while meditating. Alchemy is a huge part of the Witcher, as is preparation and diligence. W2 shows us very early on that it is not interested in holding our hand and expects a level of understanding and preparation to get through even the most menial combat. Of course this will, and has turned a lot of people off but are we so afraid of having a game that has a steep difficulty curve? Granted I wouldn't call the first missions a tutorial because they teach you nothing, and they definitely should introduce the mechanics one at a time and make sure the player understands them. There is a LOT to know about surviving even the first battles of the game, but once you do figure out the mechanics there is a certain zen like bliss to picking out potions, managing buffs, and weaving signs, bombs, daggers, and traps into just roflstomping even the scariest of boss's.

The side quests in The Witcher 2 are also much better prepared. Maybe it's that the game has more than 3 dungeons, but I really felt like each task was relevant or important; that each one had a purpose. Even the "kill a bunch of spider-ey things" was more in depth than that.

The inventory and crafting systems in W2 are very old school. The crafting is based around collecting recepies and diagrams and carrying around lots of components. Nothing feels superfluous though. The one area where I prefer the inventory system in Da2 over W2 though is the junk option. It would be nice to go to a vendor and just hit the sell all the crap you don't want button. Aside from that I absolutely love the crafting and inventory systems and they are a shining example of how to adapt old school concepts into a new school game.

Regardless I think the Witcher 2, despite it's shortcomings, is a shining example of what should occur during a development cycle, how to properly "streamline" game mechanics, and how to really tell a story and describe a world that works best in an interactive medium.

I am psyched to pour of my precious leisure time in to this game and once again bravo CD Projekt.

Thursday, May 26, 2011

The Witcher 2 vs. Dragon Age 2 and lessons learned

I have purchased exactly 2 action RPG sequels this year. Can you guess which ones? After spending several hours with each title it has really brought me to a few stunning conclusions. Today I will focus on the first conclusion and also why Dragon Age 2 ultimately failed.

FACT! Good writing does not translate into
a good game.

There is no game out there that had terrible gameplay mechanics, but the writing was so awesome it made it a positive experience and Dragon Age 2 is the epitome of this concept. Please allow me to ellaborate!

As per the usual, I know I am sounding like a broken record but video games do not share the "luxury" that books do as an artistic medium. It takes more than one skill mastery to create an effective work of art. What makes and effective video game? Of course a game that is very fun is a game that works but a great video game can be so much more than that and it takes more than above average writing. The mechanics need to work together to create an experience that works better as an interactive medium then any other.

I still haven't finished Dragon Age 2. I got to about midway through the second act and, despite loving the characters, the politics, and the idea behind setting the game in one location and not making it the end all be all epic quest to save the world, the game got eaten, nay devoured by it's massive shortcomings.

In my opinion Dragon Age 2 would have worked better as a book because it is only the superior writing that really brought me in to the world of Kirkwall and kept me engaged. The sub par graphics, reused environments, generic power-ranger enemies, and overall lack of polish and progression of the environment really prevented me from becoming obsessed like I did with Dragon Age Origins.

The sad truth is it really seems that BioWare put out DA2 to help pay for The Old Republic.


It is an unfortunate fact of life and of our industry (or any inustry). It is just such a shame when what should be a brilliant artistic statement gets rushed out the door when it clearly needed minimum another year. Just imagine if DA2 had the same 4 year development cycle that The Witcher 2 enjoyed. Continue to imagine the game if we had more than three dungeons to explore for all the quests. If we had more enemy variety and battles that ever played out differently then Dyansty Warriors. If the city actually grew and changed along with the characters. It is incredibly un-immersive when the game just tells you 2 years pass, but everyone is wearing the same outfits and armor, the city looks the exact same as it did, and the only way we can tell that any amount of time passed is the text on the screen. It is always bad game design when the game tells us and doesn't show us. May as well be a novel.

The only real success of Dragon Age 2 is the strong characters who are incredibly well written. When writing is your strongest aspect that should be your focus; ie an amazing book. If I read the dialogue and the plot my mind would be free to imagine the city of Kirkwall, Hawkes epic beard (default male look FTW), dew glistening off a templar's armor in the hot, Freemarches sun, the pointed and misshappen horns on a Quanari, etc. You wouldn't have to worry about good level design or using a somewhat updated graphics engine. Hell the game doesn't look as good as Half Life 2 that came out the better part of 7 years ago!

Quick side note.... there is no excuse for DA2 looking as terrible as it does when Mass Effect 2 looks as amazing as it does. WTF guys?!

Let's be clear; I am (or certainly should be) BioWare's target adience with DA2. I played through Origins 3 times soup to nuts. I have been playing both console and PC RPG's for 20 years (yikes). If they aren't making that game for me then I have no idea who they are making it for. I came in to Dragon Age 2 as excited as could be! I mean hell, it was BioWare's follow up to one of my favorite games of all time! How could they miss (see above)?!

Bottom line is everything but the story and characters reeks of laziness, forced time tables, and rushed deadlines. It is cursed with the stench of what could have been. It ultimately proves to me that good writing doesn't make a good game. It also, unfortunately, demotes BioWare games from day one purchases to wait and see if we can snag a Steam or Amazon deal.

BioWare, we will always have Origins, KOTOR, and Baldur's Gate (which I bought again on GOG.com ironically).

Tomorrow the opposite with The Witcher 2!

Thursday, May 19, 2011

Stupid Witcher 2 I have to buy you

Man sometimes it sucks being a person, and gamer with principles. I absolutely love developer CD Projekt. I love gog.com. I love to give them my hard earned money because I love the companies value and DRM free philosophies. It goes to show that some companies are focused on making money the right way by finding win-win situations with their customers rather than treating paying consumers like crops to harvest; like property that is rightfully theirs.

If you don't have a gog.com account go there now. You're welcome.

So The Witcher 2 has, as of right now, a 92 Metacritic score. It is a PC exclusive action RPG that is about as intuitive as a nuclear physics and is about as forgiving as Maria Shriver (come one! It was just ONE love child!) On paper I should absolutely adore the first entry in the series. I didn't, but I love the idea behind it and the company that made it.

The first entry in the Witcher had writing that I found, to put it nicely, sub par. The story followed protagonist Geralt (that is actually the protagonists name....) and his quest to save the world from something. I dunno I didn't pay much attention. I was too focused on banging local barmaids. Seriously. You got little collectible cards for every digital high fantasy ass you tapped. The writing wasn't all that great either. The controls and combat we're a little too difficult to even understand, never mind master. I got about to the end of the first questing area when I about called it quits.

I am, however, reluctantly resigned to give another $49.99 USD to developer CD Projekt for their sophomore entry into the series. I will, as a person who feels an obligation to support his industry and companies that move the industry forward, give the Witcher 2 an honest shot and my financial approval.

I just hope I like the game. Will definitely put up impressions!!!!

As a post script I generally like to preserve the artistic integrity and maturity of this blog but hot damn! Did you see the nude video of the chick who was the model for Triss on youtube? Duuuuuuuuuuuude (not for underage viewers)!