A game blog for grown ups (sorta).
Showing posts with label sega. Show all posts
Showing posts with label sega. Show all posts

Saturday, August 27, 2011

My Thoughts on Deus Ex

I am now about 10ish hours into Deus Ex and I do have to say I am enjoying my time with the game very much, but I think I rested it on too high a pedestal. Anticipation has a funny way of helping us set unreasonable goals for a work of art, and especially one so ambitious from first time developer Edios Montreal.

Don't get me wrong or misread my criticisms here, this is certainly a $60 purchase. With that said...

Deus Ex is what Metal Gear would be like if it were well written and had a sense of artistic direction. It is very deep and conspiracy-ey (totally a word, despite what spell check would lead you to believe), but the characters and plot actually make sense and it has a very strong visual and aural tone. Deus Ex certainly gets an A+ for writing and for environment. I actually find myself reading most of the emails and eBooks I find lying around.

I think it is really funny that all of the voice acting is so top notch except for the lead. Seriously, did anyone actually listen to his dialogue? All I can ever hear him say is "Harvey Dent.... CAN WE TRUST HIM?!?!" That aside this is the best voice acting in a game, well since this.

The biggest glaring misstep is really what the game expects of you. A lot of reviews have stated the game rewards you for playing your way, but in my experience that is only true if you are an explorer who likes to spend hours combing around maps searching for every last detail. When I have a game that has such a thick plot and engaging scenarios, I don't want to spend the next hour and a half breaking into people's apartments or doing fetch quests for strangers. I get a strong feeling though if I don't I will miss valuable experience points and loot to sell.

I know Edios Montreal spent a lot of time making these sprawling, beautiful and grotesque environments for us to explore, but I would say it was too much. With a story focused game I want to focus on the story. It really rips me out of the immersion when I have a team of experts waiting to support me in my mission and I am running around doing errands for the local Triads. I know that is how it is in this post GTA3 world, but I really wish the game was probably about 66% of it's length and more focused, because the highlight of this game is the great mission levels and sneaking/fighting your way through.

I have only been through one boss fight so far as well, but I can say it was a battle of attrition. Having a character that is solely focused on stealth and hacking and then having to have a shooting match with a human tank..... it can be frustrating. Needless to say there was a lot of "load last autosave" going on until I finally figured it out.

Now, in my old and stuck in it's ways mind, the greatest cyberpunk game ever to be released was the legendary Shadowrun on the Sega Genesis. The game has not aged well beyond the prism of nostalgia, but it was GTA3 7 years earlier. With RPG elements. And cyberpunk. And an actual plot. And actual GOOD writing. In 1994. On the Genesis. The game was awesome. I dream and opine daily for a current-gen update to this game. I imagine a cyberpunk elder-scrolls with hacking, corporate espionage, a huge urban sprawl, and spectacular writing.

Deus Ex is the prefect example of a really great game that could have been legendary had it been a little more focused. Granted I still have easily 50% of the game to get through (and I will actually finish this game), but my mind still dreamily thinks about what could have been rather than what is.

Some day Shadowrun, some day.

Thursday, June 23, 2011

Sonic the Hedgehog

Way back when in the magical time of 1991, when America was invading Iraq for the first time and the Spin Doctors had not yet come to prominence, a game came out called Sonic the Hedgehog. The game, and character, were designed for the sole purpose of aping Nintendo's marketing of home videogame consoles. When it came out (and still today) the original game was amazing.

Now of course I carry a huge bias when it comes to the original 2d Sonic platformers. Growing up my house was a Genesis household. I did not aquire my SNES until about 1998 (which I still own by the way.... Super Bomber Man with multitap ftw!!!!), so the Genesis and it's mascot were the focus of my young budding fanboy praise.

20 years later Sonic should not be relevant. Towards the end of the Genesis era Sega made the poor-decision to take the franchise to 3d with the aptly titled "Sonic 3D blast". They continued with the release of the ill-fated Dreamcast (it sucked btw, more on that later in a future post) and Sonic Adventure. In the 2000's Sonic has developed a cast and many, many terrible games. Time after time Sega has continued to release terribly received titles bearing the Hedgehog's likeness, and time and time again people hope that the series would redeem itself. Of course the problem is Sega completely forgot what made the series fantastic in the first place.

Sonic the Hedgehog games could have been called anything and stared any protagonist. This is a game (I refer to the 2D Genesis releases) that had perfectly executed mecanics, a well balanced difficulty curve, fantastic art and level design, and the best music of the 16-bit era (with apologies to Final Fantasy 3/6). It was always the smooth flow of the 2d mechanics, the vertical-ness of the level design, and the varied art of the locations that made the games the really special journeys that they were. The real apex of the series for me was the combined cartridges of Sonic 3 and Sonic and Knuckles played together. It really was something special.

Like all good things it wasn't meant to last. Instead of pulling a Seinfeld with it (read go out on top) Sega decided that the draw to the series was Sonic's bad attitude and backstory, not the previous paragraph, and continued to dig a hole they now hope to dig themselves out of with the forthcoming downloadable release of Sonic Generations and a real return to the series's 2D roots. Problem is that the magic is gone. What was once a special moment in time has faded away and it really is time to move on (like most of us have).

I will always have a fond place in my heart for Sonic (and maybe Tails). I spent a lot of really amazing hours ensconced in his creative 2D worlds as a kid and the series has definitely shaped how I play games and spend my leisure time. It is a feeling I will always cherish and never look to recapture.

Here's to nostalgia. Now what else we got (time to download Trenched!!!!!).

PS

Monday, February 14, 2011

On Valentine's day talk about a game you love

Happy Valentine's day everyone! Before I get into it I am just psyched to have had the foresight to make reservations at one of the fanciest North End restaurants here in Boston for me and the loml (love of my life) at Bricco. Epic noms tonight!

So it being Valentine's day I figured I would extol a game that has always had a very warm space in my heart. That game would be the 1994 cyberpunk cult classic Shadowrun on the Sega Genesis (not the junk shovelware game for the SNES). This game was so far ahead of it's time and if any mechanics, formula, and setting deserved an update for the AAA market today it would certainly be Shadowrun. 17 years ago it featured a rather large open world, second gameplay mechanics with hacking "the matrix" (interwebs), a flawed but very unique leveling system, and many mechanics that flowed very well into each other and have warranted many playthroughs throughout the years.

The plot is serviceable, but not the highlight. You hear of your brother's death and rush to Seattle in a post modern time where corporations have more power than the government; ie every cyberpunk story ever. You meet various people, kill a lot of random mythical creatures, and perform a lot of nefarious jobs called "Shadowruns" (I see what they did there) to unravel the mystery of your brother's killer and foil the plot of some ancient demon to eat a lot of old stuff. The story always feels as a vehicle to guide the player through exploring the world and the different mechanics.

The sheer scope of this game on an 8 meg cart 17 years ago is mind blowing. With major publishers bringing back X-Com in name only, and with open world games like Red Dead Redemption and Saint's Row 2 selling the way they do, I think that a modern reboot of this franchise would be very well met. There is so much character and richness to the setting, and with simple updates of the computer hacking, combat, and job mechanics could make a great 40+ hour single player experience that would very easily find a large audience worldwide. Even if it never does this game will always have a place in my fondest memories. (Awwwwwwww)