A game blog for grown ups (sorta).
Showing posts with label The Old Republic. Show all posts
Showing posts with label The Old Republic. Show all posts

Monday, June 6, 2011

My quick thoughts on E3 Day 1

Another summer is upon us and in Los Angeles another Electronic Entertainment Expo is in progress, highlighting many of the industry giants and their products.

We certainly have a lot of sequels and clones that look to have cost millions upon millions of dollars. The sad fact is that most of these games will lose money, people will subsequently lose their jobs, and publishers will be more risk adverse than they already are. The mainstream of our industry continue to overlook what makes our medium special, and thus are doomed to keep trying to ape WoW or continue to churn out brown shooters.

I am always a little disappointed while watching the coverage every year because it proves to me that the American video game industry of today is a lot like the American car industry of the 70's and early 80's...

Our industry seems to think it can tell us what we want while studios fold, profits plummet, and there are record layoff's everywhere.

Of course I don't really worry because most of my favorite studios make plenty of money, have solid economic models, and make games that real people will continue to pay for because they have earned our money, but lets take a quick look at some of what day 1 has brought to us.

Microsoft seems to be convinced that the Kinect is the way of the future and why not? They seem to have hit their American and European sales goals, and hardware has done reasonably well. The biggest problem is, however, is the sustainability of the Kinect market. The reason the Wii has done so well is not the motion control gimick, it's the strong 1st party support. I am certainly not a fan of pretty much anything Nintendo has done in the last 12 or so years, but they give the masses the sequels, mini-game collections, and rehashes that the drooling masses seem to want. Microsoft does not have that acumen (read Mario, Zelda, etc) to fall back on. They are putting a lot of egg's in one basket and when the snakes are no longer charmed by the motion controller tune (and people get sick of Dance Central like they've gotten sick of Guitar Hero) we will see the ugly bite of market drop-off.

Sony has done nothing but apologize, but words mean very little. What are you going to do Sony? Give people Infamous when most people who want to play it A: already have it and B: there is a sequel due to release soon? Super lame. Give people some of their money back and hope they will give you the opportunity to earn more of it. Show us what you got. So far, despite being a "hardcore" gamer and having plenty of disposable income for such devices, I do not own a Playstation because you haven't given me a reason to own it along side my PC and Xbox. Here's your chance.

BioWare proves again that they have the best cinematics department in all the world with another trailer for their upcoming MMO The Old Republic. Seriously take the next 6ish minutes of your life to watch this. If you already did watch it again:



Seriously, how amazing does that look? If there was 2 hours of that I would see it over and over in the theater. That, as a movie, looks amazing. My fear is the same as that for Dead Island; will the gameplay live up to the cinematic? Only time will tell but BioWare has recently left a bad taste in my mouth.

The Skyrim gameplay trailer looks amazing as well, but for a different reason. This is the actual game. The graphics, the mechanics, and the world all look amazing. Bethesda may not release the most polished games, but they are big, beautiful, and just damn fun. Lets watch!



300 hours? Really? I believe it as I believe that they will be 300 quality hours that are all lots of fun. Bethesda has a habit of making more game then they need to; they always not only meet the minimum requirements for demanding $60 of our money but continue to always provide new experiences, rich lore, new worlds, and spend the time and money to create a product that is truly special. Something that isn't rushed, mimiced, or reactionary to trends pencil pushers think are profitable. They don't see whats popular, they decide it through hard work and artisan like craft.

Bethesda always strive to make the biggest, most amazing RPG's they possibly can and that's why they sell millions of copies.


Side note, have you ever noticed how all great western RPG's have flower picking mechanics? Think about it...... =D

There is a lot more complaining to do, but I have will have plenty of time and plenty of fodder as the expo progresses. More will come in the following days! Certainly a lot to talk about!!

Thursday, March 31, 2011

MMO Rage and why Rift is ruining the world

I am getting really fed up with seeing Steam friends and ads for the MMO Rift. I am also sick of seeing rave reviews because this game's success holds back the MMO genre and here is why; it is more of the same. It plays like WoW, it's quest system is like WoW, and as long as we are happy with the same old "kill 10 wolves to save the world" quests the genre will never grow and reach any sort of other potential.

The big budget AAA MMO that is coming along to be a WoW killer is The Old Republic which is due out sometime this year. Being a huge fan of BioWare and even enjoying their rushed out, crappy cash-in sequels I will of course have to play the game. BioWare seems convinced that a personal, emotional story is what is needed to advance the genre but I am more skeptical of story improving MMO's than I am of birdseed being a good medium for statues.

In my not so humble opinion I think there are two area's that make a MMO fantastic; Mythology and Mechanics. We need a great world to explore and a great way to explore it.

What we need is innovation. We desperately need to step away from the WoW/Everquest model. We need fresh ideas that are well funded and well implemented. Here are two amazing idea's of MMO's I would like to see that would be easy to develop and have instant appeal and brand recognition.

First and foremost a Pokemon MMO would be easily like the best game ever. If you could roam around a huge, open world searching for wild Pokemon and leveling, challenging other trainers to Pokemon battles, having hourly tournaments in cities, rare Pokemon, trad-able Pokemon, a robust crafting system for Pokeballs, buffs, potions, training implements, boosters, etc it would be really amazing and have a mass appeal. You already have close to 1,000 Pokemon designs from the last 15 years so GameFreak could probably even get away with no new Pokemon designs. It would still be a hardcore grind it out RPG, but have such a new twist, great PVP and PVE elements, and such an installed base that the game would be a license to build a money vault.

Second I want to see a Mechwarrior MMO. The last we heard from the unecessarily long dormant Mechwarrior franchise was that new developer Smith and Tinker was working on a reboot of the series. They released an amazing looking video a couple years ago and that has been the last we've heard of that. Mechwarrior and the Battletech franchises not only have a strong, core following, but there is so much mythology and fantastic mechanics to build an MMO around. Imagine if you were either house Davion, House Steiner, or one of the clans. Each faction has their own technology, own mechs, and own core worlds. You would have an amazing flow of the game going from world to world, crafting cool weapons and mechs, trading resources and blueprints, going on missions for NPC's and conquering worlds for your faction. Add in great clan support and you will generate all of the paying user-base you need.



Both games would easily get an instant 500,000 plus day 1 subscribers and would have plenty of room to grow and expand the core mechanics and worlds. Hell a Pokemon game is the only franchise I think could realistically topple WoW. Bottom line though is that as long as we are gobbling up games like Rift like they are gold we will never see anything except "Kill 10 Sith troppers to save the galaxy."

Saturday, March 26, 2011

BioWare vs. Bethesda

I love March because it means it's time for not only PAX East, but also March Mayhem on the Escapist. We are getting to the final rounds of voting for our favorite developers and there are some really interesting matchups, the most interesting right now being BioWare vs. Bethesda (hence the name of this post). By the way you have been warned; BEWARE OF SPOILERS!!

Despite being a huge fan of both developers, I opted to vote for BioWare mostly because Dragon Age 2 is out right now this very moment and I have been having a blast with it. A very good friend of mine decided to troll me for my public display of favoritism which really got me thinking about both developers. In my opinion Bethesda and BioWare are the two best Western RPG houses the world has ever seen and for two very different reasons.

Bethesda creates the best worlds, period. Despite spending easily 200+ hours with Morrowind I never actually finished the game because I didn't need to. I had more fun exploring Vvarfendel, reading all the amazing books, drinking in the different architecture of Vivec, the Telvani towns, the ashlands, etc. Granted the magic system was pretty useless endgame, the alchemy system was broken, and the hit detection was incredibly questionable; didn't matter. The game was magic with a V8 engine, 12 gig of ram, wrapped in bacon, and pure awesome sauce spread all over. I spent easily as much time with Oblivion and the continent of Cyrodil. The cool, weird architecture was replaced with more familiar high fantasy archetypes, but the game world was so meticulously well crafted that I had an amazing time closing gates, exploring towns, and (like any great open world game) picking flowers. The gameplay trailer for Skyriim looks nergasmically fantastic!!



BioWare games are really fantastic because no one tells a story quite as well as BioWare. From KOTOR to Mass Effect to Dragon Age, no developer has ever written characters that are as vivid and that suck you in. The quests and decisions in BioWare games are also so incredibly well thought out it actually gives one time to pause and really take into account the weight of one's decision and how it will affect the story and the world. When we had to decide between Kaiden and Ashley staying to set off the bomb in Mass Effect, or whether to spare, kill, or enslave Loghain, I never really cared about the characters in any other game like I do in BioWare games.

BioWare have made it pretty difficult to really support their studio as a fan lately. Despite having an amazing time with Dragon Age 2 right now, I am certainly not the first to report the game was obviously rushed. From the same subpar graphics to the environments that are used over and over again, the game certainly would have benefited from another 6 months to a year of development time. The flood of premium DLC as well has been down right disrepctful to fans and consumers willing to spend $60 hard earned USD's (or the local equivilent if you live elsewhere) to play a complete release. Dragon Age Legends on Facebook can cost up to $99.99 (as much as both Dragon Age's 1 and 2 combined on Steam right now) to play consistantly without waiting for energy to refil. Hell, Dragon Age 2's presence in the marketplace this soon really only leads me to think that the game exists soley to fund the upcomming MMO "The Old Republic" (which does have one of my favorite game trailers ever).



One advantage for Bethesda is that they certainly do not have the aggressive release schedule BioWare does. The last full priced entry in their catalogue was Fallout 3, which came out in 2008. Their next release will be Skyriim, which is due to release November 11th this year, approximately 3 years later. Figure the game began development in 2007 I would estimate.
I absolutely love this philosophy. Every game Bethesda releases is always of such high caliber and concept, and despite being hardcore action RPG's always are a commercial success. I would rather wait 5 years for an amazing game then 3 for good enough.

Despite the clear lack of development time for DA2, BioWare still has a huge hit and an amazingly fun, tactical, and deep RPG that has characters that are written incredibly well. The game is certainly compelling despite itself. If both studios ever could join hands and come together to create a game, it would absolutely epic.

Bottom line is there is certainly room in my heart for both. Only thing is Hawke is here now FTW! I mean, that is certainly points for BioWare; their lead character's name is Hawke.

Saturday, March 12, 2011

PAX East 2011 Day 1

Well day one was quite amazing as to be expected. I did skip the keynote speech for reasons I already went over (and will prolly do a follow up to that soon anyways). Let's start with a few highlights for me.

[Quick side note, the pictures look like ass because they were taken with my phone camera. Taking a real camera today to get some MUCH better pics]

First off, I am happy to report that I am starting to think I was wrong about 38 Studios and Kingdoms of Amalur. Now full disclosure; I did get the shake Curt Schilling's hand, and as a huge RedSox fan, that is kind of awe inspiring. I didn't get any pictures though much to my chagrin. Anyways, the game looked reasonably solid, considering the gameplay demo we got was a pre-alpha build. One thing that really impressed me about Curt's attitude is that he is fully aware that KoA is not breaking any new ground as a fantasy RPG, but he wants it to be the absolute best. He is going for the Die-Hard effect (topic of a future post). The game right now looks an awful lot like Fable to me with more of a focus on fast paced, combo driven combat. To be honest the demo looked like a hell of a lot of fun, with really fast paced and visceral combat, beautiful visuals, and an interface that seemed very streamlined and functional, yet potentially as deep as many hardcore RPG nerds demand. Of course he is going to have some stiff competition in 2011.

I did spend some time in the expo hall as well checking out all the booths and what some AAA and indie developers had to offer and I am sorry to say there is really nothing new to report. Gears of War 3 looks an awful lot like GOW2, Battlefield 3 looks an awful like like BF2BC, COD, and all the rest of the military shooters to the point I couldn't discern (and I am sure it will sell accordingly), BioWare had a short playable version of TOR that looked exactly like it does in all the videos, and Bethesda had a multiplayer build of Brink for people to play that, once again, looks an awful lot like other online shooters on the market. Lots of fun to check everything out, but no new revelations.

On the floor I really enjoyed the Kingston booth, where they had EGiNcontroL playing Starcraft 2 against challengers from the crowd while being cast live by professional shoutcaster Day[9]. I have to say it is really exciting to be there, surrounded by an enthusiastic crowd, watching high(er) level live matches. There was one game when the challenger got almost all of his army blown up by blings and just hearing the crowd holler and jeer was almost reminiscent of any professional sporting event I have been to. It really makes me want to pursue my thought of getting a small, local tournament up and running (more to come on that).

Regardless there was a lot of gaming, a lot of Magic the Gathering, a lot of great booths and great sights, and I got to meet a lot of amazing people already. Day 2, here we come!!