A game blog for grown ups (sorta).

Tuesday, May 31, 2011

Heart of the Swarm is coming....

As an openly huge fan of e-sports and specifically Starcraft 2 it may come as a shock to anyone who cares that I am actually not that excited for the upcoming expansion Heart of the Swarm. Of course it is too soon to tell how good it will be, but in hindsight it is my not-so-humble opinion that more doesn't necessarily always equal better. Heart of the Swarm's success in my eyes will really focus on what it brings to the table and what it really improves. In case you haven't seen the teaser/gameplay video:



Maybe I started off a little harsh, as the single player campaign of Starcraft 2 is really only rivaled by earlier entries into Blizzard's RTS's in terms of polish, variety, arc, and quality. The mechanics were amazing and the design was so meticulous that it may as well have had a mirror shine. My only issue was that the story, characters, and setting weren't really that good.

*Spoiler warning* the plot of Wings of Liberty was pretty much a drunken rebel faffing about, crying about his evil bug girlfriend for most of the game until he attacks the "swarm" and leads a small band of soldiers to defeat the greatest threat the Korpulu sector has ever known. By his side was his old friend who has always been his old friend who evidently only wants to kill his bug girlfriend (and is probably right to do so).

Dude, how did a few marines fight an entire planet swarming with the most evolved killer sentient bug race in history? What really happened for the first 80% of the game? I know I always say story doesn't make a great game, but it certainly can make a good game amazing and can take a great game down to good. Stracraft 2's single player mechanics and mission variety are rivaled by no other modern RTS's, but the plot is certainly garbage. Can they turn that plot around and make it actually as epic as it should and thought itself to be?

The best thing about Wings of Liberty's story was the launch trailer. Epic:


The multiplayer, ie the reason Starcraft 2 was really created, is what keeps millions of players worldwide glued to their PC's. Starcraft 2 is pretty damn close to perfectly balanced, and I know my friends all make fun of my love of watching the pro's play (btw did you see the AMAZING game QXC played? Mass micro'd Reapers FTW its a new thing) and around the world there is a reasonably lively scene. The question here would be would it be too much to alter the delicate balance? Does more mean better or would it throw off the delicate flow of the match? Would chess be better if it got 2 expansion packs?

Ultimately Blizzard has yet to deliver a product not worth full price and then some. They have made the 2 best RTS franchises in the world, the best click fest ever, and the best legal drug to ever ruin nerd culture. They are the best of the best and it will be nice to see them bring the story forward and improve the already amazing multiplayer. I am just going in to it with the attitude that it will be messing with a good thing and will leave the burden of proof with Blizzard to show me otherwise.

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